cyberloom

Entries from October 2008

Under the open source sea

October 29, 2008 · 1 Comment

OSGrid Hippo Client

OSGrid Hippo OpenSim Client

We are getting very close to being able to use open sourced 3D environments on a grand scale. Take a look at OSGrid and realXtend and consider the information that Google has servers that can be used by the tech savvy. Forward thinking minds are hard at work generating the code for virtual environments, and the open source software movement is intriguing, take the time to look at: Two Bits: The Cultural Significance of Free Software .

I looked at the OSGrid photo gallery and I was so impressed I decided to try out OSGrid myself last night. I ended up under the sea (a very nice sea I might add) and I could not move at all. Tried walking, flying, teleporting and prayer but I stayed there beneath the sea. I had no avatar either, no body, no movement, very peaceful really!

Categories: Web 2.0 · cyberloom · cyberspace · virtual worlds
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3-D Pop Art Lab Experiment

October 26, 2008 · 1 Comment

Spawn of Sotek listening to AC/DC in the Rock pavilion!

Spawn of Sotek listening to AC/DC in the Rock pavilion!

One of my favorite places in Second Life is the Pop Art Lab (PAL) created by Claus Uriza. Earlier in the week I was lucky enough to see Claus, and (despite being really busy) he took me on a tour of the secret chambers hidden around PAL. (Just click on the heart shaped boxes of chocolates dotted about the Labs to teleport to the surprise locations.) Claus told me that he has approached 5,000 visitors since the Labs were officially launched on September 5th! Not bad! The Labs are a test project, analyzing the 3D world platform as a location, where you can listen to new album releases in Rock, R&B/Hip Hop, Electronica and Pop styles. (You can also watch movie trailers here too.) Media is streamed in 24/7 and updated on a daily/weekly basis at the Labs, and what is more you can hear the new CD releases in full length! As I wrote in an earlier post ‘plug it in, change the world’ a visit to PAL is like taking a walk inside an old fashioned radio.

Lily Dryad (Veyanki) dancing to New Order in the Electronica pavilion

Lily Dryad (Veyanki) dancing to New Order in the Electronica pavilion.

3D web pages, browsers and online social networking spaces are currently undergoing considerable experimentation at the moment. A number of companies are trying ideas out and the 3D concept is taking on various manifestations. Try typing ‘3D web browser’ into Google to see a slew of new approaches eg, SpaceTime, ExitReality, and 3BRooms, not to mention sites such as Google’s Lively. The ‘killer application’ may not have appeared on the horizon just yet but you can see hints of what is to come. It makes a lot of sense to promote music the PAL way; just imagine something like iTunes as a 3D world shop with rooms to chat, dance and share recommendations etc. A visit to PAL is a glimpse into the future of music promotion and marketing.

Lily Dryad (Vornaki) dancing outside the movie theater at PAL.

Lily Dryad (Vornaki) dancing outside the movie theater at PAL. (Notice how the Vornaki looks like a kitsch show girl!)

Hip Hop Robot dancing to

Robot dancing to Lil Mama in the Hip Hop Pavilion.

Claus is always thinking of new things to entertain his visitors, whilst also managing audio streams for recent album releases and setting up live music events. (Take a look at his blog at http://popartlab.blogspot.com/ to see previous events and get notices for new upcoming live shows.) Claus promotes music is a novel way, demonstrating how business promotions can work in Second Life if they have some intrinsic value (i.e. they are entertaining and/or informative). A teleport is very easy in Second Life, that means it is equally easy to teleport in as well as out again! The secret is to make the teleport worth while and keep your visitors. Claus keeps his visitors at PAL, and the live shows can be completely packed as Speedmaster Bing describes in PowerMatch.

Royal Draconite dancing on the roof of PAL

Royal Draconite dancing on the roof of PAL.

For the pictures in this post I switched around avatars at PAL (while listening to the music streams of course). Then I added dance animations and tried to photograph my avatar as it careered around! I am wondering if this could qualify as a new form of action photography? Mind you, attempting to catch the ‘Decisive Moment’ of avatar dance animation made me wish I had a motor drive on my digital camera!

Pop Art Labs will be featured on SLCN’s TV show RealBiz on November 3rd at 2pm (SLT) and this appearance will include a tour of the Labs.

Credits and Locations:

Pop Art Lab

Avatars:
Spawn of Sotek, Lily Dryads and Royal Draconite avatars all created by Flea Bussy of Grendel’s Children

Robot Seeker created by BUFF Steinbeck.

Categories: Second Life™ · Web 2.0 · avatars · cyberloom · virtual worlds
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Creating an avatar army

October 20, 2008 · 2 Comments

People love the idea of walking into a picture and being able to walk around a tree to see what’s behind it. In a 3D world with the help of an avatar you can do just that! You can walk away from the fixed camera view, no longer passively tied to following where the film director or camera person wants you to look, instead you can look wherever you want to look. The very idea of being able to walk into a picture raises a sense of wonder and curiosity. Of course, the reality of how to achieve this brings us back to earth with a bit of a bump. To achieve such a 3D view you need to download a program to your computer, and then figure out its controls. The wonder can evaporate very quickly when people recognize they must employ tools, and considerable patience, to achieve the ‘Alice in Wonderland’ effect.

I wanted to move my students as quickly as possible over this bridge of curiosity and into the 3D space of Second Life™. This meant mass producing avatars, creating both males and females so that I could give each student an avatar in the first class. I churned out these avatars until I got a message from Second Life saying that I appeared to have exceeded the avatar allocation for my household! (I made 10).

Clubgoer, Girl Next Door, Professional & Gamer Girl

Demure female avatars: Clubgoer, Girl Next Door, Professional & Gamer Girl (All avatars skins have permanently attached underwear!)

Opening a Second Life account
The process for opening an account involves registering with Second Life then downloading the client. Once you have registered you must go to your email to collect a password and/or click on an account activation link. There are a range of entry points to the Second Life platform and they vary slightly from each other. These entry points also land you at different orientation stations and some are better than others. I recommend people go to Orientation Station (slurl: Orientation Station, Scholar 110, 102, 25) because that is the least crowded orientation I have found (less lag to contend with) plus it has simple clear graphics, and lots of space to practice walking around.

Musician Guy, Gamer Guy and Professional.

Prim male avatars: Musician Guy, Gamer Guy and Professional. (Also with glued on undies!)

Problems with registering before or in class
If you try and get your students to register their account beforehand, you will find some do it while others won’t for various reasons. If you register in the class then each student must access their email immediately. Many people still use home based email and don’t know how to access it remotely, or they can’t recall their password. Sometimes, it takes a few hours to get your confirmation through to your email account. The result can mean an uneven start for the class with a couple of students twiddling their thumbs unable to proceed at all.

Musician, Ruth (hiding away in 'extra outfits' folder), Girl Next Door (with jeans) & Gamer female.

Female Avis with birthday suit skins: Musician, Ruth (hiding away in 'Extra Outfits' folder in your inventory library), Girl Next Door (in jeans) & Gamer Female.

How to mass produce avatars
To prepare for the class I created a mass of Google email accounts and then went into SL and registered each account individually. This is a tedious process but well worth it by the time of the first class. Each student was given a temporary avatar with password and even an email address if they wanted to use it.

Boy Next Door, Clubgoer, Gamer male (wearing the Woodland Elf skin) & Musician male.

Male avis with birthday suit skins: Boy Next Door, Clubgoer, Gamer male (wearing the Woodland Elf skin) & Musician male.

Meet your avatar
We used the new avatars created by Linden Labs with their fixed appearance of set clothes, shapes, skins & facial expressions. I also discovered some of these new avatars have permanently attached underwear! Of course I did not realize this at first and spent a good chunk of time with a student who had acquired a freebie dress that made her avatar’s bra show. I clicked away using edit etc and scratched my head wondering why on earth the bra could not be shifted! I guess these particularly respectable avatars are aimed at business people entering Second Life for a meeting; people too busy to fuss with their appearance and clothing? Or people afraid they might suddenly lose their pixel sized threads in the middle of an important virtual presentation?

Ironically, the results convey an embarrassingly obvious newbie-ness, just like the earlier Ruth avatars with their ice cream dolloped hair and purple shirts. Still, these avatars worked fine for the first couple of classes, leaving us free to concentrate on movement and communications. The students now all have their own personal avatars to play around with and I have worked out how to remove underwear when necessary! The answer is to simply swap skins with a less shy avatar from your inventory library!

Categories: Education in Virtual Worlds: Blogs · Second Life™ · Web 2.0 · avatars · cyberloom · cyberspace · virtual worlds
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A gray matter: educating seniors in Second Life

October 15, 2008 · Leave a Comment

SploLand figures by demarco Spatula

SploLand figures by demarco Spatula

I am currently running a ‘hybrid’ class using Second Life, exploring the platform with my students to examine it’s potential for distance learning. I have just six students, seniors from the Osher Lifelong Learning Institute (OLLI) and we are lucky enough to use a small, but superb, computer lab in the University of Southern Maine library. I see the class as experimental (that is a pompous way of saying this is the first time I have run it, and I plan to run it again, but I might change things!) I aim to share some observations here on my blog and perhaps break down some of the assumptions that we all have about older computer users.

Second Life is a large, and often awkward program to learn, and I suspect that a person’s first couple of hours largely determine whether they will ever return to it. With this in mind I wanted a hybrid class with both face to face and online meetings, to help overcome the initial obstacles, and provide the opportunity to easily share experiences.

I had a great deal of information to impart at the start of the class, not only did I want to get students into the virtual world as quickly as possible; I also wanted to discuss the concept of virtual worlds and ‘immersive environments’. I had little idea how they would react, and was expecting some resistance to crop up at any moment. (After all, these students had not grown up on computer games, avatars and instant messaging.) Instead, I discovered the most open, and enthusiastic minds I have ever encountered in a classroom!

nanopin and bucky bowling ball by demarco Spatula

Detail: nanopin and bucky bowling ball by demarco Spatula

Presumably 3D environments are where the so-called ‘Digital Natives’ would have an advantage over those of us who might be described as ‘Digital Immigrants’. I imagine Digital Natives would be very at ease, and able to pick up a program like Second Life rapidly. In turn, I suspected seniors might struggle with the unwieldy Second Life client, and I wondered if they might simply give up the effort? Fortunately, my concerns about seniors struggling through this initial learning phase were completely wrong!

In fact, my students have found their way around the client surprisingly quickly. I saw this initial period as having two phases. The first phase being the introduction to the SL client; the second phase being the application of the client to explore the virtual world. I obviously wanted to get to this second phase because that would be the more rewarding experience. I knew that the 3D world, with its metaphor for the real world, would facilitate an intuitive learning experience. (Especially when compared to learning a 2D computer program like Windows with it’s desktop metaphor.) The students rapidly understood the need to tie the experience of learning about the client to practicing with it. This meant that we did get into the highly amusing phase 2 of the introduction quickly.

I also built in as much support as possible to help the students take their first steps in the virtual world:

1. The class began in the computer lab, followed by online assignments where students meet up with each other in the virtual world. Students then return to the lab to report on their experiences; we then explore new aspects of SL before students head back online.

2. In class the students can watch my computer screen on a projector observing the connection between the client controls and how they affect my avatar.

3. Each student was provided with a temporary avatar in the first class. This meant students could copy what they saw on the projector and immediately practice it for themselves.

4. The class was provided with a study guide in the form of a website that students can run in the background when using SL from home. This website displays class organizers (to act as reminders and prompts for each class). There are also tips and tutorials (using photographs taken in SL) plus links to additional external tutorials and articles of interest etc.

5. I aim to get into SL at regular times at least twice a week so that I can meet the students online and see how they are faring.

Gray Matter and White Noise Gallon Cans by demarco Spatula

Gray Matter and White Noise Gallon Cans by demarco Spatula

If the students were younger I probably would not provide as much help because I would assume that they already knew what to do. However, after reading the report sponsored by the British Library, and the Joint Information Systems Committee (JISC), titled Information behaviour of the researcher of the future I am less certain that youth makes learning SL that much easier? That is, this report points to the fact that many assume that the ‘Digital Native’ student has an understanding of technology, and how to apply it. The report uncovers the fact that Digital Natives tend to know how to use a wide range of software in a superficial fashion, but they have a shallow comprehension of how to apply technology. I then read some follow up blog posts by teachers and college instructors that pointed out this is something they have known for some time. (See the excellent post on this topic at Open Education: ‘Digital Immigrants teaching the Net Generation – Much Ado About Nothing. )

The OLLI students in my particular class have a surprising depth of experience with computers, their spectrum of knowledge covers using the very first computers, working with DOS and macros, to the early stages of the Internet. In other words, computer literate Baby Boomers have developed an extraordinary degree of understanding, patience and resilience when learning new software. So grandparents may have a greater openness, and sense of adventure, than their grandchildren when it comes to learning something like Second Life!

Images found in SploLand home to interactive museums of: Science, Human Perception and Humor. Science Exhibits and Exhibitions. (slurl: SploLand 185, 91, 26,)

Also take a look at this! Technology Use to Come by Matt Vilano who references my class in Campus Technology Magazine. (Thank you! Matt).

Categories: Education in Virtual Worlds: Blogs · Second Life™ · Web 2.0 · avatars · cyberloom · cyberspace · virtual worlds
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Bogon Flux! #2

October 4, 2008 · 2 Comments

As promised, more images of blotto Epsilon’s and Cutea Benelli’s amazing creation ‘Bogon Flux’ in ‘Burning Life’. (See below).
Bogon Flux stacked high

Bogon Flux stacked high in the sky

Detail view of the Bogon Flux exterior

Detail view of the Bogon Flux exterior

The all-seeing eye and avatar wearing the bogonic skull protector

The all-seeing eye and avatar wearing the bogonic skull protector

Confronting the eye inside 'Bogon Flux'.

Confronting the eye inside Bogon Flux

Into the jaws of Bogon Flux

And into the jaws of Bogon Flux...

Robo-calves evaporating into the air

Before joining the evaporating Robo-calves.

Update: The Burning Life Exhibition in Second Life™ has now ended. Next exhibition in 2009.

20 October: Update to the update! blotto and Cutea have made their amazing creation available for viewing for a little while longer! The Bogon Flux can be seen in the Wastelands.

Also read Bettina Tizzy’s interview with blotto and Cutea at NPIRL’s ‘Wonky wacky Steampunk wonderfulness

Categories: Second Life Arts · Second Life™ · art · cyberloom · cyberspace · virtual worlds
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Bogon Flux! #1

October 3, 2008 · 1 Comment

blotto Epsilon

Epsilon & Benelli's 'Bogon Flux' in 'Burning Life' (Second Life art exhibition).

I found blotto Epsilon’s and Cutea Benelli’s fantastic build ‘Bogon Flux’ in ‘Burning Life’ and stopped visiting other exhibits once I found this one. I have been back as often as I can to study this amazing piece of work before it vanishes at the end of this much-too-short exhibition.

exterior - blotto Epsilon

exterior - 'Bogun Flux'

Perhaps blotto & Cutea’s build could be described as a visual cacophony of references? And perhaps a large part of my fascination was because the strange building stirred dusty memories in my brain as I sought to ‘tag’ the sights with their connotations? It reminded me of so many things, and places, and story books. I believe good art often transcends its own specifics by reminding each viewer of their own, very personal, half forgotten memories. Judging by the wisps of memory and sense stirring generated by Bogon Flux I would say this virtual installation qualifies as extraordinarily good art!

Indoors wearing my free bogonic skull protector

Bogon Flux: Indoors wearing my free bogonic skull protector

My first thought was that Bogun Flux looks a little like ‘Howl’s Moving Castle’ as depicted by Hayao Miyazki in the movie. The whole thing perches on blotto’s ‘poultrymech’ legs giving the sense that the construction will stalk off at any moment. I acquired Cutea’s free bogonic skull protector then walked up the metal ramp into the entrance hall before heading into a pipe. I soon found myself lost in the maze of slinky-twisting tubular passages. My smoking, flashing bogonic skull protector appeared to be some form of 3D map but as I have never been much good at map reading it did not help me a great deal. (Though I thought I looked rather fetching when I caught my reflection!)

haunted rooms

Bogon Flux: haunted rooms

I discovered small rooms opening off landing areas inside the maze. These rooms were worn and shabby, the wallpaper curling, paint peeling, and the thick glass windows were covered in a film of greasy soot. I could almost smell the damp, hear the metal groaning and creaking in the ‘Burning Life’ breeze of lagwind. These hidden rooms conjured up memories of Mervyn Peake’s Gormenghast trilogy, while the domed glass windows in some chambers reminded me of Lancaster Bomber machine gun turrets. At least one room was haunted and all held a sad lonely air that reminded me of B&Bs in some damp grey English city.

Bullet through the flower window

Bogon Flux: Bullet through the flower window

Moving around inside was tricky at first but I found the solution was to fly rather than walk but I tended to get stuck in the u-bends of the scratched metal tubes. I discovered later that all I had to do was click on the mouth of a tube to be flushed through to the other end in no time. Now, the incredible feature of Bogon Flux is that it is truly in a state of perpetual flux! Every so often rooms would fly off the building, suddenly disconnecting and escaping high into the sky!

blotto Epsilon's French cafe

A French restaurant in the Bogon Flux. (Not sure I would eat there...)

If I was in one of these rooms as it was disconnecting my avatar would roll and shake and I thought Second Life was crashing, or my video card was giving up the ghost. But these little earth quakes would end just as quickly as they had begun and my avatar would land on the desert floor below to be buzzed by a floating robot called ‘Ozlotis’, or stared at by the big all seeing eye (see the first image above). Bogon Flux would then grow extra pipes where the discarded room had been and new rooms would appear.

door detail showing textures

Bogon Flux: door detail showing textures

Every so often the entire structure would shed all rooms and pipes leaving just the entry hall, ramp and poultrymech legs. When I say rooms I am really not telling you enough, each room is an installation in its own right. The details are sometimes built on the outside of the chamber, sometimes the attention is focused inside; for instance I saw a giant yellow duck looking out of one window; a room full of flames with a figure trying to escaping, a bullet flying through a shattered window set inside a dried flower.

blotto Epsilon

'Bogun Flux' beginning to grow again following a major blowing off of passages and rooms. (In background 'Statue of Liberte' by Ub Yifu)

I got to chat to blotto in IM, gushing like the true Bogon Flux fan that I am. He told me that he and Cutea Benelli worked together as full partners in the creation of this post apocalyptic build. I can’t wait to see what they do next!

I started wondering if Bogun Flux is a metaphor for the human mind and secretly suspect my mind probably looks just like Bogun Flux. (Send all sympathy cards to this blog.)

See next cyberloom post for more Bogon Flux images!

(Update: The Burning Life Exhibition in Second Life™ has now ended. Next exhibition in 2009.)

20 October: Update to the update! blotto and Cutea have made their amazing creation available for viewing for a little while longer! The Bogon Flux can be seen in the Wastelands.

Also read Bettina Tizzy’s interview with blotto and Cutea at NPIRL’s ‘Wonky wacky Steampunk wonderfulness

Categories: Second Life™ · art · cyberloom · cyberspace · virtual worlds
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