cyberloom

Entries from September 2009

‘Second Life-Why would you go there?’#7: To stand at the edge of the underworld

September 20, 2009 · Leave a Comment

Q:  Second Life – Why would you go there?

A: “I want to stay as close to the edge as I can without going over. Out on the edge you see all kinds of things you can’t see from the center.”
- Kurt Vonnegut (Quote taken slightly out of context.)

Cyberloom is returning to Locus in this post, at least that is where I begin. The truth is DB Bailey showed me a glimpse of the underworld… There is a special place to stand high up in the mountain tops of Locus, and once you have located this perch you can use your camera to zoom down through the pixel thin rock crust to  see a great cavern reveal itself below. DB explained to me that this is a place that can be glimpsed but never visited. My first attempts to use the camera disoriented me and I fell off the cliff face into the cold sea far below. On my second attempt my avatar eyes were able to penetrate the rock wall.

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The edge of Locus #1

The underworld looked a friendly enough place, there were swirling gas clouds and strange abstract shapes moving through the steam and/or smoke. DB said this location was his favorite place in Locus, he said he liked the  ‘painterly effects’ conjured by the gaseous haze. After DB left (to move furniture around the tepidarium and check the large naked giant was sleeping peacefully) I took the opportunity to pan my camera around the underworld of Locus. I discovered I was able to swing the camera around and peer out from the underworld into Locus.

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The edge of Locus #2

You must go to Locus and seek out the underworld for yourself and I know that it will look quite different for you. I imagine that is part of the mystery that constitutes the underworld? That is, it is some form of mirage metamorphosing into different hallucinations for each of us? The most intriguing aspect of this strange journey is that DB Bailey invited me to examine the furthest extremes of his avatar-made island. He designed the space in 3 dimensions, it is a space we can venture into and explore yet it is all an illusion. The virtual world of Second Life invites us to indulge ourselves within the  illusory space, it coaxes us into its very center and we oblige by operating our avatars so that they accord with the illusion. Now, the intriguing invitation handed out by DB Bailey is for us to travel with our virtual cameras to the extreme edges, or limits, of the illusion to see what happens next. At the very least we see the illusion begin to fracture…

Peering out from the underworld

The edge of Locus #3

Speaking for myself, I keep returning to wander this illusionary world of Second Life because it shows me ideas in visual forms, and juxtaposes those images with their accompanying thoughts,  in random fashion. This process (a visual version of the die game in The Dice Man) reflects each individual player’s own mind and preoccupations. It can also generate new insight and understanding into ourselves and others in both our First and Second lives. In other words ‘playing’ Second Life can be a thought provoking process for some of us because we hover around its seams chasing some philosophical insight or other. Mind you, I end up with more questions than answers and feel very much an amateur trying to play the game of another book. I am referring to Herman Hesse’s Glass Bead Game “a game which is an abstract synthesis of all arts and scholarship. It proceeds by players making deep connections between seemingly unrelated topics.” (Wikipedia)

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The edge of Locus #4

On the other hand, perhaps a simpler way to say all this is to describe this shared virtual space as a consciously shared dream? But then, what is a dream? It could be described as the ‘join’ between our conscious and unconscious worlds. But the dream analogy feels too easy and dismissive because  the surreal vagueness of dreams can be like a drunk having a profound turn of thought. (Difficult to credit dreams and drunks with too much attention because they so easily slip away later with a ‘did not mean it’ or ‘forgotten it all’ message). I am joining DB Bailey now and encouraging you to intentionally stand at the very brink of the virtual world with (relatively speaking of course) a fully functioning conscious mind, and see how far you can go with your camera before the scene before you begins to disintegrate.

View from the edge of the underworld

The edge of Locus #5

There is a group on flickr called ‘Bug Hunters of Second Life’ that helps people figure out what has gone wrong with their display when the Second Life illusion breaks unexpectedly. I once found another flickr group that invited people to submit their photos of random SL aberrations but I cannot find it now (there are 3,682 flickr groups with the Second Life tag after all!) This invitation from DB Bailey to balance on the edge of what is visually possible in the virtual world, then deliberately pan out of world with your camera is like being given the Subtle Knife. The subtle knife can cut portals through the boundary fabric of different worlds thus enabling the characters (of Philip Pullman’s ‘Dark Materials’ trilogy) to walk through to alternate realities.

There is something poetic about seeing my virtual camera as a subtle knife… I am off to cut another portal… see you later aligator…in another reality crocodile.

Categories: Second Life Arts · Second Life™ · art · avatars · cyberloom · cyberspace · virtual worlds
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Happy Birthday Pop Art Labs!

September 12, 2009 · Leave a Comment

Today was the first year birthday of the Pop Art Labs. Sadly, I got there rather late for the celebrations – the birthday party had already been running for a good 6 hours by the time I popped in! Still, the Labs looked festive with fabulous flowers everywhere, a band called Engrama was playing and people were dancing, or mellowing out as the sun rose in the early morning sky. Here are some photos recording my very late visit to the birthday bash.

A big congratulations and Happy Birthday wishes to Pop Art Labs and the charming master mind behind the whole fabulous operation Claus Uriza!

Happy Birthday to PAL- Pop Art Labs!

Happy Birthday to PAL- Pop Art Labs!

Engrama band playing at PAL's birthday party

Engrama playing the final set at PAL's birthday party

Claus Ulriza dancing (one of the sweetest people you will ever find in Second Life!)

Claus Uriza dancing (Claus is one of the sweetest people you will ever meet in Second Life! If you see him say hi!)

PAL Flower Power!

PAL Flower Power!

Check out the Pop Art Lab’s blog for upcoming events at the Labs visit:  http://popartlab.blogspot.com/

See earlier cyberloom posts about PAL here: ‘plug it in, change the world’ and 3D Pop Art Lab Experiment

Location of PAL: http://slurl.com/secondlife/Pop%20Art%20Lab%20/86/128/131/

Happy Birthday Claus and everyone at PAL!

Categories: Communications · Second Life Arts · Second Life™ · Web 2.0 · avatars · cyberloom · cyberspace · virtual worlds
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Nocturnal Art, Angel Wings and Tepidariums

September 10, 2009 · Leave a Comment

A closeup of Bryn Oh's Wings on show at Locus

I returned to DB Bailey's Locus to explore the island further. Visits to Second Life can take on a dreamlike quality and the fun is we can photograph our dreams with our virtual cameras. My first stop was to visit Bryn Oh's Wings displayed in a winter landscape.

Roman bath room by DB Bailey with painting and French furnishings

Then I found myself in the tepidarium, a mysterious room, full of light beams and water fountains. DB Bailey has placed a couple of paintings by Lawrence Alma-Tadema in the room, they stand alongside elegant French furnishings.

Giant nude

The tepidarium was in the midst of being furnished when I visited and there was a giant naked lady slumbering on the floor! When I say giant... I mean gigantic! My sensation of dreaming was complete but I was in someone else's dream!

Links to visit:

DB Bailey’s Locus (See this amazing island for yourself but don’t wake the sleeping lady…)

Read more about tepidariums and Lawrence Alma-Tadema on Wikipedia

Read more about the giant naked lady in Bettina Tizzy’s Not Possible IRL blog post The Grand Odalisque – a sculpture by an unknown artist

This post is a follow on from my earlier post titled ‘Second Life-Why would you go there?’#6 To enjoy the nocturnal art of architecture

Categories: Second Life Arts · Second Life™ · art · cyberloom · cyberspace · virtual worlds
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‘Second Life-Why would you go there?’#6 To enjoy the nocturnal art of architecture

September 4, 2009 · 1 Comment

view-of-sglass-buildings-and-circle-measures_001

Buildings by DB Bailey and Patch Thibaud

Q:  Second Life – Why would you go there?

A:  To enjoy the nocturnal art of architecture

This answer is lifted from G.K. Chesterton who said:

” All architecture is great architecture after sunset; perhaps architecture is really a nocturnal art, like the art of fireworks.”

This seems an apt quote to use with Second Life where the virtual sun rises and sets several times in 24 hours. And, should we be so inclined, where we can go and adjust the environmental settings for a whole day of endless end to end sunsets!  Judging by the proliferation of romantic saccharin avatar photos to be found on flickr, Second Life’s sunset is one of the most favored ‘hours’ of the virtual day. But Chesterton observes how splendid architecture can be after sunset, an observation we can apply to architecture in both our physical and virtual worlds.  Another reason for selecting the above quote is because so many Second Life builders are working into the small hours adjusting prims, and adding textures, to their fabulous creations. It seems fair to deduce that virtual building is itself largely a nocturnal art, conducted by creative individuals opting to build something (rather than watch yet another cop show with assorted murders on TV).

Cetus-pagoda_001

Pagoda by Patch Thibaud and DB Bailey's temple.com building (layered building on the left).

Well, some virtual creations do become ‘like the art of fireworks.’ Seems to me that my own (nocturnal) virtual wanderings have led me to some fabulous displays of nocturnal art recently.  First Kolor Fall and now D.B. Bailey…

I found D.B. Bailey at Locus quite by accident. I was checking landmarks for my next Second Life class, as places tend to come and go in Second Life, it is always a good idea to ensure they still exist for when you need them. Second Life has its own seasons that mark its ebb and flow of decline and productivity. Builds pop up then vanish, simply melting away to leave large dents on mown lawns, or lost aspidistras marooned beneath the sea.

view-of-sf-temple-place_003

Inside the the temple.com building

I had a landmark to the Cetus District, an area of Second Life that replicated a traditional art gallery district of London or New York. I landed on a mountain peak instead of a cobbled street and could see from the buildings below me that there had been some dramatic changes to the location. I went to explore and began to marvel at the imagination of the builders. When I clicked on these buildings I kept seeing D.B. Bailey’s name and discovered from his profile that he is a first life architect called David Denton (see David Denton Architect ). I was then lucky enough to meet David Denton in avatar form and he treated me to a tour of Locus. It turns out he is experimenting with Second Life to build a real world shopping mall in Cairo. See his write up about this experiment in Dispatch from Cairo: a Message from DB Bailey in The Arch blog.

the-sad-intangible

Urban Spectre build by DB Bailey with assistance from Desdemona Enfield, Douglas Story and Dizzy Banjo

I have often thought that Second Life is like a 3D sketch book, and find it intriguing to see someone brave enough to use the virtual world as a tool of exploration, and communication, with a first life project.  This surely is a glimpse into the future? Locus is a gorgeous place to visit and appears to be enticing some of the bright stars of the virtual art firmament to display their wares there. The architecture on display will surely influence other Second Life builders? I found myself marveling at the mind and imagination of DB Bailey and his skill for drawing in what looks like complex 3D layers. Friedrich Joseph Schelling described architecture as being like *’frozen music’ and here you can see that thought realized! And one final observation, due to DB Bailey’s use of autumn oranges set against electric blues the architecture at Locus will indeed remind you of G.K. Chesterton’s fireworks and sunsets!

DB-Bailey-Blue-Palms

Blue Trees by DB Bailey

Location of DB Bailey’s island: Locus: http://slurl.com/secondlife/Locus/8/129/31/

*”Architecture in general is frozen music.” Friedrich von Schelling

More pictures to follow! (Images above barely skim the surface of Locus).

Categories: Communications · Second Life Arts · Second Life™ · Web 2.0 · art · cyberloom · cyberspace · virtual worlds
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