Reviewing My Second Life

Suke sitting thinking_001

Yesterday I added a post to Cyberloom, and I realized that it is three years since the last post was added to this blog! All I can say is time flies when you are preoccupied! Today, I have been reviewing some of my 190+ earlier posts. The reason for this review is that my friend Suzanne asked me to send her the link to this blog. Gosh, I thought how to guide someone through a blog about a peculiar hobby visiting the Metaverse? Well, Suzanne, I hope that this post will help.

I began writing this blog in 2008 when I was an Adult Education student looking into online education for my Certificate in Advanced Studies. One of the first things that hooked me into the virtual world was the discovery that I could interact with it. In an early post, I wrote about this in a piece titled: Living in a Painting: Introducing Second Life and Windlight. I had discovered I could take photographs and adjust the lighting in a virtual 3D space reached by my computer. Strange that this machine of glass and metal and tiny computer chips could open up such a vast and visually imaginative realm.

 

Sands of Time_006
Majilis al Jinn. Sands of Time by Calein Flux

 

I have a few preoccupations when traveling in the virtual world. The first is an ongoing interest in adult learning in its various manifestations:

Self Directed Learning Exercise #2: Virtual flying

Maslow’s ghost in a virtual world 

Second Life – Simulations#1: Watch the monitor my darling while the gentlemen go by…

Another recurring theme concerns a stack of sketchy questions about who we are as we connect with each other across the room, across virtual space and multiple time differences? Here are some of these posts:

Social Presence Theory & Second Life

My blog is my connectome…

Fear of the ‘Stopping Point.’

 

Ars Simulcra_001
Reunion by Andrek Lowell 

 

Virtual Art is another area that fascinates and my approach to the work of Metaverse Artists stems from when I was a photographer working in London, and I would help artists by photographing their work for publicity purposes. I soon found that Second Life was teeming with incredibly thoughtful and talented artists. I also saw that there was a problem in that if you did not enter the 3D online space via your computer, you could not see and experience the work of these artists. This lead me on a mission to record the work of virtual world artists, here are just a few:
Archetypal Robots and Giant Donuts

“its not real art is it?”

The happy jellyfish tree

Love Dot

Over the years, I have created a series with the title: “Second Life – Why would you go there?”

Second Life – Why would you go there? #1: To look at books!

‘Second Life – Why would you go there? #2: To be creative and express myself!

‘Second Life – Why would you go there? #3: Deep Sea Diving 

‘Second Life -Why would you go there?’#4 Foul Whisperings 

‘Second Life – Why would you go there?’#5: To practice Tai Chi in Narnia

‘Second Life-Why would you go there?’#6 To enjoy the nocturnal art of architecture

‘Second Life-Why would you go there?’#7: To stand at the edge of the underworld 

Second Life – Why Would You Go There? #8 – To be a dancing banana

Second Life – Why Would You Go There? #9 – To walk into panoramas (and perhaps even take a ‘kinetic’ shopping trip?)

Second Life – Why Would You Go There? #10 – For Weird Fiction on Halloween

Image locations in Second Life:

Majilis al Jinn. Sands of Time by Calein Flux

Reunion by Andrek Lowell on display at Ars Simulacra: NMC’s SL Artist Showcase Island

 

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